AI Insights · Timothy · April 2025
Top 5 Boxing Games in Australia: Q1 2025 Performance
Discover how the top boxing games performed in Australia during Q1 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the first quarter of 2025, the performance of the top boxing games in Australia showcased varied trends across downloads, revenue, and active users. Here's a closer look at each game's performance on a unified platform, combining data from both iOS and Android.
WWE SLAM by Topps® Card Trader saw a notable increase in weekly revenue, reaching approximately $8.9K in mid-March. However, weekly downloads remained low, peaking at just 299 in January. The active user base gradually decreased from 119 to 42 throughout the quarter.
WWE Mayhem experienced a steady revenue stream, with a slight peak at $662 by the end of March. Weekly downloads showed a downward trend, starting at 544 and dropping to 291. Active users also declined from 1.2K to 895 over the three months.
Real Boxing 2 maintained a stable revenue flow, with a peak of $751 in early January. Downloads started strong at 1.7K but decreased to 788 by the end of March. The game’s active user count followed a similar downward path, dropping from 4.7K to 3.2K.
AEW: Rise to the Top had fluctuating revenue, peaking at $534 in mid-March. Downloads were minimal, with a notable spike to 56 in late March. Active users saw a slight decline from 1.7K to 1.6K.
Lastly, Boxing Star: Boxing Fight Game showed a peak in revenue at $869 in March. Weekly downloads remained relatively stable, hovering around 200. Active users decreased from 519 to 302 throughout the quarter.
These insights, sourced from Sensor Tower, reflect the dynamic performance of boxing games in Australia. For more in-depth analytics, visit Sensor Tower's platform.